There are multiple ways to use technology to help develop a healthy way of life. For kids, it is perhaps within the type of incorporating video games into the prevailing bodily training curricula. Adults would possibly use instruments comparable to their FitBits (now there’s even a youngsters’s model), weight loss plan apps, or Plant Nanny to monitor hydration, and households would possibly play Zombies, Run! or Pokémon Go.

What are the potential advantages of utilizing these sorts of technology?
What are the drawbacks of utilizing this technology? What are the ways to mitigate these drawbacks?

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